

Now I'm going to close this tool, and now we have a closed vector going around the entire car. So what I'm going to do is draw a selection box around all of those vectors and then click the letter J to open up our join tool and I'm going to click Join to close those OK, now we have our entire outline created, but right now they are separate vectors because I stopped the line at some points. And then once we get back to the beginning, we're just going to click on that starting point and then right click to exit. In this case, I'm going to keep the shadow, so I will trace that as well. OK, and then when you get down here to the bottom, you can decide if you want to keep the shadow or not. So I just stop the line and then later on, I have to join these back together. Otherwise, if I didn't do that, it would of left a curved corner there and I want a square corner. So I'm going to go around this entire car and I will speed this up so you guys don't have to watch the whole thing.Īnd you could see when I get to a sharp corner like this, I will click in that corner and then click Spacebar to stop the curve and then snap back on to that corner to continue on. And when you get to a corner, you might have to make an extra point there. So all you have to do is keep going along the entire car and just keep clicking new points to trace around it.Īnd I'm just panning with my mouse, using the scroll wheel when you click it in.

So as you can see, as you click along the edge, it's going to curve the line behind where you clicked. And then each time the car starts to bend in a different direction, I'm going to click to make another point. So I'm going to start right here on the bumper and just click my first point.

I like to start somewhere where it's a little flatter that way when we come back around. That way it is easier to draw the curves where it's not going to snap in vertical or horizontal directions. In this case, we're going to use the draw curve tool because we have a lot of curves in this and I'm going to make OK, so in order to trace this, we either need the draw line tool or the draw curve tool.
How to overlay text on image in vectric vcarve desktop how to#
So let's undo what we just did and we'll look at how to trace that. Now, like I mentioned, if you want it just along the edge of the car, we're going to have to trace that. So that's one simple way you can do this, but you're still going to have some of that background in there. So now you can see we're left with just the picture inside of the oval.

So when you click on that, that will remove anything outside of the closed vector. You want both selected and then you can click this button here, in the edit objects menu, it's called crop bitmap. And after you drew your shape, you could hold your shift key. We're going to close this and select it, use our arrow keys to move it. But if you want it to, you can also use regular shapes such as, we can try an ellipse.Īnd we could just draw a ellipse around the car and we can adjust it down. So I would recommend manually tracing this. So if you had a very high contrasting image, you could use the bitmap trace function to create a nice shape around this.īut in this case, it's not going to turn out very good because there's too many colors in here and we won't get a nice, clean tracing. You may want to remove some of the background, so in order to remove the background, we need a shape to cut it to. So sometimes you may import a bitmap or picture that you want to remove the background from whether you're doing photo v carving or lithophanes or some type of 3D modeling. We're going to select a picture and click open.Īnd you can see, for this example, we're just going to be using this car. So the first thing we need to do is to import a bitmap. In this lesson, we're going to take a look at how to crop bitmaps.
